New Vehicle Reveal: The Cherrier Vivace

Today we proudly present our next vehicle, the Cherrier Vivace! This is a 2020 model year compact hatchback, built on a very flexible modern platform, offering vehicles with a wide range of options. FWD and AWD powertrains are available, with gasoline, diesel, or electric power. And of course, there will be lots of parts to combine and play with!

To present the different stages of the design process, we would like to hand over to some of the members of our Vehicle Design Team that have spent several months working on this newest addition to the BeamNG.drive vehicle family:


Deciding on the Visual Direction

Hello, Alexandr here!

Discussing the next vehicle needed for the game, we came to the conclusion that this car should represent a very popular segment of the current automobile market.
This car has to fill missing content in several niches that we have right now:

  • Modern
  • Compact
  • Electric
It became clear that we should develop a modern hatch including an electric configuration to utilize electric system, implemented with the 0.16 update.

Originally the car was to be a Hirochi, but we decided to create a new French brand, allowing us to use some more interesting design solutions.

After figuring out the basics of the future car, I started to develop the design. I wanted to find a unique design that would still be recognizable as a French product with a little bit of that quirkiness that French cars always have.

Started with silhouette and general lines, which have to be unique and recognizable:

Then I added cross section lines to define volume and shapes:

The headlight shape was too futuristic to work with current common technologies, so I started to look for a new shape for them:

I looked into transforming the fenders into a widebody with different taillights:

After all of the design research was done, I ended up with a bunch of curves that represent the body shapes of the car. Finally, I was able to start development of the mesh:

With a general mesh of the body, I could see areas that needed to be redesigned and improved, like the rear bumper and the top and side parts of tailgate:

Also, the seam between hood and front bumper was too straight, making the whole hood look too square, which didn’t support the curviness of the rest of the design. I changed that seam to a curved shape for a better look:

At that point most of the exterior design was finished, but it is just a small part of the work that will be done to finish the whole car. Thank you for your time!


The Code Behind the Engines, Drivetrain and Subsystems

Hey guys, Fabian here. I chose the Vivace as the first vehicle to get my completely revamped driving dynamics package. Driving Dynamics refers to all the little subsystems in a car that try to keep you safe and want to maximize your experience at the same time. So far we had more or less two of these systems:

  • ABS (preventing wheel lock-up from happening, keeping the car steerable and stable under heavy braking)
  • ESC / Traction Control (Using the brakes to stabilize unwated yaw in the car and preventing excessive wheelslip during acceleration)
These two systems work mostly alright for their intended use case: regular cars with a combustion engine and 4 wheels. However, as we diversify our car pool and our awesome community keeps creating the craziest things, the systems start showing their age. They are not as flexible as I want them to be and they are not extendable in any meaningful way.

About 1.5 years ago I started planning out what would end up being a completely fresh, much more integrated and yet at the same time more flexible system for these tasks. My overall wishlist roughly looked like this:

  • Improve traction control to be able to properly support high power AWD cars
  • Implement proper eDiff locking strategies
  • Improve ESC yaw model to better accomodate different variants of a vehicle
  • Make ABS be able to detect when it can’t trust itself anymore to make it overall safer
  • Untangle ESC/TC code and modularize everything
  • Prepare system for really fancy features like active torque vectoring through different means (diffs, braking, etc)
  • Improve usability of tuning all these systems together
  • Keep system open for future extensions (from us or modders)
  • Do above without killing performance…!
The work on this really took off when I found a fairly recent paper describing an improved method of calculating a trustable vehicle speed. You might not realize it, but within the reference frame of a vehicle it is incredibly complicated to actually know how fast you are going. “Look at the wheelspeed” you might say. Ok, what happens while losing ground contact? Or during excessive wheel slip (braking/accelerating)? “GPS” you might mention. Ok, what about tunnels? What about the inherent inaccuracy of GPS?

In any case, in real life there is no solution to this problem. There are sensors that can measure speed over ground (think of the same thing your computer mouse uses), but they are so impractical that they can’t be used in production vehicles. Instead, real vehicles end up guessing their speed based on a lot of math and some models. We have been doing this as well for a while already as our ABS uses this technique. It works wonderfully as long as it is not majorly confused, at which point the brakes just…stop…working. Not ideal!

The new system for guesstimating the vehicle speed is not just improved in general, it also has the major advantage that it knows when it is failing. So instead of just giving wrong speed values to the rest of the car, the new system can tell that its data is not trustworthy anymore and all other subsystems can then act based on that information.

Why is all of this so important? Because a known good speed reading is the base for a lot of other systems. Not only does the ABS use it, so does ESC and AWD traction control. Knowing the exact speed of the car at any given time is a little holy grail for vehicle software systems.

Here’s a video of that in action:

Note the top graph on the left side, displaying a comparision between the actual “true” airspeed of the car in blue (a value we don’t want to use because it’s impossible to measure IRL) vs what the car thinks about its own speed in green. You can see how the two match perfectly under normal conditions but start diverging when the vehicle goes into a drift. That’s expected and there’s nothing I can do about it. However, you can also see that the color of the green line suddenly becomes red as the car notices that it currently cannot calculate an accurate speed reading. This apparently very small detail enables all other vehicle subsystems to be much smarter about what they do.

Speaking of being smarter, the Vivace will also be among the first cars to feature a fully electronic AWD control. So far we mostly relied on mechanical AWD systems, however, they pose issues when being combined with modern electronic driving aids such as ABS, ESC, traction control etc. Being able to finely control what the AWD system is doing during any situation is important for keeping the vehicle safe and stable.
This also leads to a more realistic behavior of the modern cars as their powertrain now closely replicates real world behavior.

A little demo can be found here:

While not all of my wishlist items will be part of the Vivace, it is all going in the right direction.

Another interesting topic is the engines of this car, to date it has the broadest range of possible motorizations, with multiple gasoline, diesel and electric variants. I opted to go a slightly different route for the ICEs this time: Instead of having multiple turbos for a single block, we now have more different blocks, each with a single adjustable turbo that covers a wider range of power levels.

This means the ECU is now the main controlling factor of engine power, so exchanging it to one from a higher tier config can give you more power on the cheap. We also started applying realistic speed limits to the car, again with realistic options to change or remove the artificial limits.

To wrap this up here’s the current list of powertrain options:

  • Petrol 1.0 i3
  • Petrol 1.5 i4
  • Diesel 1.6 i4
  • Diesel 2.0 i4
  • Petrol 2.0 i4
  • Petrol 2.5 i5
  • Single/dual electric motor


Visuals for Mechanical Parts and Lights

Hi everyone, it’s Mitch here. I’m working on the meshes and textures for the engines, suspension and underbody of the Vivace, as well as textures for the lights.

The suspension design of a modern vehicle featuring multiple drivetrain options requires quite a bit of planning. I worked on both low-poly suspension prototypes and high-poly meshes simultaneously, in order to quickly test geometry that worked well with the Jbeam while resolving the more complicated interactions between parts in higher detail.

Once both high-poly and low-poly versions of the suspension and engine meshes were finished, I baked the normals from the high-poly models onto the low-poly parts. All the engine textures are combined into one 1024×1024 image.

I exploded the engine mesh into individual components and used Substance Painter to assign physically based materials to each of them. Substance Painter is capable of generating very subtle and realistic procedural effects such as dirt and rust. There’s not much of it on a new car such as this, but no surface is ever perfect so creating a slightly worn-in appearance is still important. Below you can see a roughness map of the engine generated by Substance Painter.

The textures and meshes are designed to be modular, allowing a 4-cylinder engine to easily be converted into a 3 or 5 cylinder engine simply by trimming or extending the mesh:

Here is the full set of low-poly underbody, engine and suspension meshes, ready for export to BeamNG.drive:

I used Blender’s Eevee viewport renderer to test out lighting functions for the headlights and taillights. Eevee’s physically based renderer with bloom and screen space reflections makes realistic previews a breeze!

Blender can bake the scattered light from emissive materials onto a texture, so I tried using this technique to add the scattered light to the glow map of the vehicle headlights. The result is a subtle but effective spreading of the LED emission sources onto other parts of the headlight component.


Jbeam Development and New Solutions

Hello, Adam here with the bit about Jbeaming our new vehicle! So far we’ve talked about the body and powertrain design, as well as the software side. A vehicle’s Jbeams are what allows our cars to bend, twist and receive damage. The Cherrier Vivace is a fresh take on how to build a unibody vehicle Jbeam structure. Up until this point, most of our unibody vehicles use the same basic design for their frame structure; a single boxed “spine” down the center of the vehicle, simulating the stiffening effect of the integral frame rails on a real car and being a large factor in the Jbeam structure’s rigidity. Shown here is this principle highlighted on the Ibishu Pessima:

This has worked well enough so far, especially on certain vehicles where the integral frame rails do sit fairly inboard and close to this Jbeam structure. However, most modern unibody vehicles are not like this; the frame rails skirt to the outer edges of the floorpan, with the floorpan acheiving its rigidity from the transmission tunnel and other stamped features. In order to replicate this for the Vivace, we took what was learned from the Piccolina’s unorthodox design and applied it to a new unibody design.

Our new design much more closely fits the real thing, as the rigidity is spread evenly across the whole floor area, rather than just the center. Additionally, the Vivace makes full use of all of the improvements that have been implemented on our other vehicles, such as soft-mounted front and rear subframes, realistically weighted parts and more.


That’s it for now. There are a lot of other parts to our vehicle design process such as audio design, discussing and designing the vehicle variations and extensive Jbeam work based on crash data from similar real-life vehicles. But those are all topics for future dev blogs. We hope you’ve enjoyed this look behind the scenes and look forward to sharing more of our development process in the future.

We’ll end with some glamour shots of this very handsome, beautiful voiture Française. You can look forward to getting behind the wheel in an upcoming release of BeamNG.drive.

PS: Turns out that when you have a development team encompassing several nationalities there’s quite a few different takes on how to pronounce a model name. We’ve heard everything from ‘vee-vah-CHE’ through ‘VY-va-seh’ to ‘vee-WAH-shee’. For the record, the correct way to pronounce ‘Vivace’ is this way.

123 responses to “New Vehicle Reveal: The Cherrier Vivace”

  1. Chris says:

    Wow, this thing really cool!
    is a sedan and estate version also coming?

  2. Soméone says:

    This new french brand looks promising, and the Vivace looks really great, you guys must have worked hard on this one. I cannot wait to crash this car 😀

  3. DUBIN says:

    as a french I can really see the french design inspiration. looks very good and love the real difference between the regular and the sport version…
    I drive a french car with a i3 petrol turbo engine in real life and I hope it will sound and feel like one !

  4. hon hon baguette says:

    I love the look of this car except the headlights, the citroen style of sepereated light bits is just terrible and a huge turn off.

  5. Michael says:

    This car looks Amazing, It has nice sounds, Good Lights! Great work!

  6. Ginger says:

    Absolutely love reading these write ups, I personally can’t design things at all, but I love reading the process you guys go through, definitely gives some good insight to it

  7. s60man says:

    what about releasing a french or paris inspired euro map?
    anyways very Sharp and nice looking car. well done!

  8. Heinz Bär says:

    I cant wait for the modders to get their hands on this beauty

  9. Daj says:

    I’m frensh and I’am really happy to see this new brand here, but this car is better than french cars ^^ However It doesn’t look like a french car, maybe a renault clio 5 but it looks like a volvo. I’m very impatient to this in the game !!
    Thx devs to create lovely sounds and an incredeble game !

  10. FluppKey says:

    I thought it’s going to be a german car released in combination with a redesigned ETK Test Center with an Autobahn surrounding it but this is cool too. The headlights look a lot inspired by those of the new Peugeot 208, but the engines are definetly inspired by VAG’s TDI and TFSI engines :D. Good Work!

  11. Kombuscha says:

    Looks great

  12. Gerev says:

    Well, that’s some amazing work! I’m going to crash this baby so hard. But I still wonder if will you ever optimize UI, seriously, on some maps it works just awful, it can have a 10s delay or even more. This just makes gameplay much less fun…

  13. simon says:

    Great work! I love to see this kind of behind the scenes stuff from the development team!

  14. Frxxzn says:

    When will it be released in the game?

  15. HorizonGamings says:

    WHen does It come out?

  16. Anonymous says:

    Is it a crossover or a hatchback

  17. mansour_095 says:

    Hey, can you show me interior of Cherrier Vivace please? I so much wounderly want to check the interior of new car! ?

  18. HakBak says:

    This is what the game needed! Please, more modern cars, it’s what the game is desperate for and I just love newer cars. Maybe something similar to a Mondeo or maybe a new Van/SUV

  19. rotten_apple says:

    when can we see it in game?

  20. Pickloop says:

    are you going to prepare airbag system for cars to the game?

  21. Matthew Alexander says:

    When do you guys think the vehicle will be ready to publish onto BeamNG? I am extremely excited for this vehicle to be available.

  22. Bistouw says:

    You can’t imagine the amount of work required for a vehicle, it’s unbelievable, keep going!

  23. Evandman12345 says:

    OMG, I have been waiting for a modern hatchback but this takes my wish to a whole new level

  24. multigamerclub says:

    Interesting car to be added and new lightning 🙂

  25. Tom says:

    The front reminds me a lot of the new Ford Focus

  26. Lucas says:

    We need an old school rotary next!

  27. Gonçalo São Marcos says:

    Unbelievable the amount of work and dedication you guys put into each car. This is definitely going to be a fun one to play around with and destroy!
    Keep up the great work 🙂

  28. DaSovietPotato says:

    The amount of learning which was achieved in designing the vehicle is impressive and affects all other cars in the game through baseline improvements. This provides the full list of benefits toward adding new vehicles in the game.

  29. zuk says:

    i wanna see a modern truck like a 2020 d15
    or a brazillain offroader

  30. Shuyuan says:

    It’s so ugly…but I love it !!!! well done 😀

  31. wearyNATE15 says:

    That AWD/ESC has me excited! Finally proper BLD it seems. Also I still think “Fi-Face” sounds better. 😛

  32. RockyRoad22 says:

    As a quick question, have you ever though of integrating the drl’s to turn off when engine off?

    Also, as a suggestion… sequential turn signals!

    Keep up the amazing work, I can’t imagine how great this game will be once it’s out of Early Access!

  33. Let's Go! says:

    Wow; I’m amazed at all the effort you all put into this! I cannot wait to drive this around and appreciate every piece of work that has been done to this beautiful car.

  34. Mar4ick says:

    Gosh omg! This thing is so cool! I cant wait to slam this thing in a wall and then crash it with a fresh T-Series!

  35. sabby says:

    im really exited for this vehicle
    i was wondering
    when will it be realest?

  36. Stefan Papendick says:

    I love your game and every car you present us (community) and this car looks just amazing i am so hyped right now when the 0.16 Update will be realesed !

  37. asen todorov says:

    How to download the car

  38. Marcos Fajardo says:

    I like this one.

    Waiting for carrer mode, more unique cars, like old racecar, Indycar, F1, Hotrod classics.

  39. Oliver says:

    Looks really nice! When you are going to release it? Really want to drive this beauty! <3

  40. Leon says:

    I can already see, someone making an WRC Edition for this, driving on the gravel Roads with an Focus ST WRC 😀

  41. Harry Knox says:

    Really cool that some modern era 2020 stuff is coming in… any chance of a configurable virtual gauge cluster like aljowen’s Raven cars with the adjustable drive modes affecting throttle maps and other stuff like that as I think it could really help bring on the modern theme… just a thought

  42. Taki polaczek cebulaczek ;) says:

    I hope that you’ll make more cars in less time. Hire some people, and create new maps and textures. With present team develop physics etc.

    But If I have to be honest, THIS CAR IS UNBELIEVEBLE

  43. Thomas says:

    it seems like you did the suspension like a VAG car because it look surprisingly similar design wise as a golf platform lol

  44. Alex says:

    This looks amazing. As Pickloop said “Airbag system for cars” would be pretty fascinating. Looks amazing! Keep up all your hard work Dev’s! You’re doing extremely hard work, and all your gamer’s appreciate it.

  45. FazbearKing says:

    this is yes

  46. Briocheman21 says:

    Wow, I can’t believe you guys are going to add an inline 5 as they sound beautiful and from the clips, I can already tell this will be a bloody good update.

  47. HEQL says:

    Very nice engine sound !
    Congratulations !

  48. Peaceul says:

    I hope there will be rally version of the compact Vivace

  49. BrahsPadd says:

    You would not believe how happy it makes me to see a game that was originally a test platform for a type of game engine, evolve into this sprawling, open world sandbox game it is today. I applaud you all working for this glorious game, and keep on doing it.

  50. Tom_Foolery says:

    Beautiful, absolutely beautiful! The car looks and sounds fantastic. One thing I’m extremely excited about is the new drivetrain system! It’ll be fun to play around with in-depth. Will you include a debug app for it?

  51. jason says:

    Can we get a beta for this?

  52. yeyeye says:

    yup , we need a sedan version of it :))

  53. Dino says:

    You guys are awesome!

  54. ddu693 says:

    Good new !
    Look like new Leon and Focus !
    This segment of recent sedans (Megans, Leons …) was sorely missed.

    I can’t wait for it to come out !

  55. Friendlycarguy says:

    I think the car looks like a mix of the new BMW 1 series and the new Ford Focus

  56. Olaf16 says:

    So… When is the release date of this new update? 🙂

  57. andrew says:

    Great work team, keep it up!!

  58. Nick300 says:

    I hope the i3 sounds really like an i3.
    Like an polo 6r i3. Because i love i3’s.

  59. Nick300 says:

    Really great design!!

  60. Nobody says:

    Great work but the car looks a little bit like a Ford Focus, wich is not French.

    https://www.sportwagen-kaufen.de/vorstellung-ford-focus-st-2020/

  61. Andrew Young says:

    WHEN IS ITS RELEASE DATE

  62. mr man says:

    When will it be public?

  63. Jesse says:

    This is great as always!
    I have one small request that you add a new pickup next please I’ve wanted a more modern one forever! lol

  64. Leo says:

    When will this awesome Thing be released One Thing to Mention that is horrible on other cars : ALL LIGHTS SHOULD BE OFF WHEN THE IGNITION IS NOT TURNED ON!!!

  65. Hayden says:

    This new Vehicle looks very promising. Can’t wait to drive it in game!

  66. abdulhade says:

    I want this car please

  67. Dat'UnknownGuy says:

    Nice! What update will it be in and when is it coming? This looks an awesome car to propel into a bus at 110 MPH

  68. sarp turan says:

    This is all good but beamng devs should fix the problems with the game first. for instance, when Im in italy my gpu usage is 99%. When I spawn traffic, my cpu usage goes from 20% to 50% but my gpu usage goes down to 60 to 70% mark. And I lost a lot of fps. Im on nvidia’s 441.87 driver with gtx 1660 ti laptop and i7 9750H cpu matched with 16 bg of ram

  69. Yee says:

    not going to lie but. this car sounds excatly like my car

  70. Wyatt Paclibare says:

    When will this be released?

  71. Morgan Kelly says:

    Great work on the car, I love the design of that nose, looks very aggresive.

    Anyway I just wanted to know if there will be multiplayer coming soon? This game would be amazing with friends. Its just a thought.

  72. Simon says:

    Thanks for taking the time to blog about the process, it was an interesting read! It especially amazes me how much dedication that goes into simulating the ESC/ABS systems and things like that, it’s a whole science in itself. Great work on the new car, now the next one that’s missing is a modern era SUV!

  73. John says:

    Awesome work! A great car to add to the modern feel. Would love to see come sport/super cars in the future

  74. nobody says:

    I just couldn’t understand one thing: is it out?

  75. schribdelller says:

    sery nis car

  76. Ilovecarcrash101 says:

    Man i love this. Finally more european content. Will we get more european vehicles? Maybe some european transporters? Transporters, vans in general are not much represented in the game yet.

  77. Skyline331 says:

    I think the glass on the C-pillar makes this car look like an SUV

  78. MuseLeia says:

    Elle est vraiment cool! J’ai hâte de pouvoir l’essayer. Bon travail, continuez !

  79. Faliven says:

    I’m happy to have more modern cars ! Keep up the good work!

  80. Trailer435UA#1672 says:

    Engine sound:
    Yes/10

  81. Milkas says:

    Is it released yet? Can i get it?

  82. nick gurr says:

    YOOO this is crazy

  83. Olle says:

    When will it come out and is there any interior shots of this?? I really look forward for this new car!

  84. NopieDivide says:

    I can tell that you got inspired from some French cars design, through the wheels and some parts of the body I can recognize some looking of real life ones. Really good looking.

  85. Tobias says:

    look good! RELEASE IT!!

  86. Cassandra Lee Klienhans says:

    just wondering is this on the game yet?

  87. ILIA CHEREPANOV says:

    Astra K

  88. LocieFlow says:

    I love it! can’t wait to drive this one for sure!

  89. Marshall Hilfman says:

    Hey beam.ng team I know a lot of people who play this game only care about crashing but I appreciate all the little things you work hard to implement behind the secenes. Like individual turn signal and headlight switch sounds, or different trim levels and engine choices and so forth. Please keep doing that stuff for people like me. I can’t wait to drive the new Vivace! Cheers!

  90. lil dyl says:

    when is it released

  91. Tyler says:

    I’m about to hop on and put this thing into the back of an 18 wheeler at 80mph. this gets me pumped thanks for all the hard work and cant wait to see whats to come. I will also be testing everything else of coarse. suspension testing, uphill angled climbs towing and so forth. awesomeness!

  92. Wei says:

    Maybe you can design a china-style which is fancy but affordable

  93. Fausto says:

    How can we get the new car in the game?

  94. Nezzos says:

    I want airbags to this game airbags would be really cool

  95. kornel szubert says:

    When is it out, it looks soooooo gooooood!

  96. calvin says:

    When will this be releasing into the standard version of beamng?

  97. Tyler Hanson says:

    My Jaw dropped once I seen it had an inline 5. I LOVE 5 cylinders omg! I have so much respect for the developers!!

  98. arron says:

    hey man. ever since the new update my game says its missing 1056 files. it played perfectly fine before that then the next day it wouldnt open at all than i realized there was an update. i have real bad internet so uninstallling and redownloading is almost not an option. like the update “broke” my game. clean new pc i can promise this isnt a malware issue or hard drive issue.

  99. erik Pihlström says:

    now this is epic

  100. Enes says:

    Wow the quality of this is very impressive!
    Keep this good work up!

  101. Keegs. P says:

    Um… Question, when is it coming out?

  102. domihoe says:

    That car looks awesome. When is it going to be added into the game?

  103. Matt says:

    are the rollers a part of the update? if not, would it be possible to add them without delaying the release of the update?

  104. TYLER HANSON says:

    Will this include a standard transmission?

  105. chris says:

    i wonder when this will come out

  106. dima says:

    when will release????

  107. Aljaž Skarlovnik says:

    Wow, nice. I can drive (and crash…) our family car now! 🙂

  108. Justin Claivaz says:

    je vous adore merci beaucoup pour votre travaille, pouvez-vous aussi ajouter les dommage intérieur (comme pour les écran dans les bus)

  109. IK says:

    Hey, im wondering if you can make a 2 door variant and a 4 sedan and a 2 door coupe.

  110. Steve says:

    When will it be available to download? I’ve been looking for it.

  111. William says:

    When will it be released?

  112. coolgamer55 says:

    i love the new car

  113. batfarm says:

    what ‘s date exit

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