First hotfix for 0.16 released

With today’s hotfix we are deploying fixes and enhancements to BeamNG.drive version 0.16. Building on the already released audio improvements we are releasing a tuning app for engine sounds as well as some additional adjustments to exhaust and impact sound effects. The Italy map is receiving some bug fixes which will result in fewer shredded tires and more pleasant terrain appearance in some areas. On the vehicle side various models have had fixes applied to correct deformation and camera placement errors as well as configuration and appearance issues.

Notice: In order to address an on-going issue with the game UI we have flagged GPU usage of the UI as experimental. This will now require manual toggling in the options screen. While the majority of users should not experience issues with this option enabled, a small subset of users may encounter issues when playing the game with this option active.

Notice: With this release we are deprecating the dropdown functionality of the UI. Any custom UI elements that use dropdown menus will need to be updated.

Vehicles

  • ’98 Pessima: Fixed mesh spike from subframe, fixed subframe easily “peeling” when driving over rocks, fixed hood corners clipping, strengthened middle fender attach
  • Moonhawk: Fixed rear glass deformgroups, fixed trunk mesh spike, fixed default configuration spawning without differential, adjustments to fender deformation in response to feedback
  • SBR4: Fixed unreliable tail light deformgroup, fixed rear subframe mesh spike, fixed steering jiggle on AWD models when skidding at high angles with throttle applied
  • eSBR: Added a reversing speed limit. Added the ability to change the starting battery level in tuning menu. Fixed position of foglight flares, damaged taillight texture switching fixed, made tailllight and tailgate panels sub parts.
  • Covet: Fixed positions of non-stock steering wheels, fixed incorrectly named final drive, adjust rear view mirror position
  • Burnside: Corrected (A) in Leadsled configuration name to (M) to match the fitted transmission
  • Autobello: Fixed open diff torsionreactor
  • Miramar: Fixed node positions in rear roof area, strengthened middle fender attach
  • Sunburst: Fixed the CVT gear ratio oscillating at low game FPS, changed shifting behavior to upshift more quickly after releasing throttle. Improved flexbody behaviour of front bumpers. Fixed typo in Sport S (M) config causing it to have the wrong fender
  • Hopper: Fixed off road light housings becoming transparent when breaking, adjusted rear trackbar setting (default and offroad config)
  • Pickup/Roamer: Fixed incorrectly named front final drive gears
  • Semi: Improved the 5th wheel plates so that they dont clip through the frame when vehicle collision is disabled
  • ETK K-series: reverted accidental orbit camera changes
  • ETK 800: reverted mistaken camera changes
  • Door flexbody spiking improved for: Pickup/Roamer/Van, LeGran, ETK I, Grand Marshal, Sunburst, ’88 Pessima, ’98 Pessima

Levels

  • Italy: Fixed wood bench normal
  • Italy: Deleted the petrol station in Città Vecchia
  • Italy: Fixed low balconies
  • Italy: Improved Fastello port colmesh to prevent tire popping
  • Italy: Removed some grass on the road
  • Italy: Removed duplcate sign
  • Italy: Added AI roads to Portino and the Norte port
  • Italy: Updated terrain to improve Portino
  • Italy: Fixed floating decals on port
  • Italy: Updated minimap to include the new village of Portino
  • Italy: Fixed no texture on time trial starting line
  • ECA: Fixed decal over mesh in ECA Street Course and Street Stage time trials

Misc

  • Added a simple live tuning app for engine sound (Ctrl+F9)
  • Added ECS/Tc apps (Ctrl+F9)
  • Added option to enable experimental render of UI with GPU
  • Fixed lua error when a coupled vehicle has been replaced
  • Fixed DecalRoads not updating
  • Fixed opening save/load window of Track Builder crashing the game
  • Fixed Procedural Tracks not working
  • Fixed multiseat camera not working properly when exiting multiseat
  • Performance Graph: Metrics is recorded all the time, pause the physics to pause the recording
  • Performance Graph: Fixed bugs for GPU graph, latest value would always be wrong (eg: PostFX time would be smaller on current frame)
  • Performance Graph: Fixed displaying frequency of CPU twice (Intel already include stock frequency in the name)
  • Launcher: You can now reset your userpath if the launcher or game is throwing error
  • Tasti-Cola delivery scenario now uses default UI layout instead of custom single checkpoint scenario layout

Audio

  • Added roll off adjustment curve to exhausts, adding 8db of gain over 100 metres
  • Added additional roll off adjustment curve to unmuffled exhausts, adding 2db of gain over 100 metres
  • Added roll off adjustment curve to main impacts
  • Cabin filter is now more muffled

Physics

  • Small optimizations of physics core
An up to date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here.
Instructions on how to update the game here.

4 responses to “First hotfix for 0.16 released”

  1. BadManTing says:

    Love the new update, but the roads at the Port still have no texture even after the hotfix. Hopefully you will fix it.

  2. iku says:

    Both batteries for the eSBR seem to have the same weight. Is this intended or a bug?

  3. andres0825 says:

    lick the game.

  4. loop says:

    wow lol

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