Today’s minor update brings several fixes to the physics engine and vehicles, and two brand new Time Trials for the East Coast map. We are grateful for everyone’s feedback and support!
Vehicles
Gavril D-Series
Adjusted Rusty skin to better fit the updated skin UV. This skin is currently a placeholder and will be replaced eventually.
Fixed dually fender flare collision issue
Fixed typo in D10 bed cap glass part name
Fixed typo in Custom Classic configuration description
Added locking differentials and heavy-duty brakes to the D10 Zeta configurations
Gavril Roamer
Added center stoplight for barn doors
Tweaked shape of front wheel arches
Fixed incorrect transmission designations for LXT-35 configurations
Burnside Special
Fixed selected color not properly applying when spawning V8 manual configuration
Ibishu 200BX
Fixed sport intake not correctly modifying engine torque
Ibishu Hopper
Fixed exhaust sound remaining muffled when the exhaust is detached
Hirochi Sunburst
Fixed collision issue with window frames
Autobello Piccolina
Added transmission designation to Tricolore configuration name
Ibishu Pigeon
Fixed collision issue with tailgate
Added rear suspension hard limiters to reduce wheels clipping through arches
Strengthened axle anti-wrap effect of leaf springs to allow for harder launches without breaking the driveshaft
Common
Fixed instability in 15×7 rally wheels causing them to break off when steering
Fixed 15×10 Sport Front Tires being invisible and having an incorrect part name
Temporary fix for Barstow and Moonhawk ‘Old Paint’ skins
Fixed old lightbar having inverted deformgroups
Fixed some typos in the D-Series configurations
Fixed Italian (modern and old) license plate specular using default font instead of right one
Levels
East Coast USA
Added 2 new Time Trials: ‘Sawmill Long’ and ‘Sawmill Short’
Changed start time of day to morning
Organized common art folder, moved races assets into a separate folder, removed some duplicates
Scenarios
Fixed vehicle spawning partially inside a rock in Senseless Destruction’s “Bridge” scenario
UI
Updated locales
Physics
Another fix for game crashes when resetting a burning vehicle
World Editor
Improvements to PathCam Tool interface, added button to set the camera FoV from a marker
Improvements to ScriptAI Manager columns, adjusted size of buttons
In today’s minor update for v0.19, a number of problems with AI traffic, vehicles, and physics were addressed. We’re also bringing a few small improvements to UI, multiseat, and props.
Vehicles
Cherrier Vivace/Tograc
Fixed incorrect configuration types for Race and Trackday configurations
Fixed an instability of rear differentials on certain circumstances
Gavril D-Series
Fixed instability when braking with some lighter 5-lug wheels
Fixed Kentarch D30 missing tow hitch
Slightly increased IFS halfshaft travel
Gavril Roamer
Fixed instability when braking with some lighter 5-lug wheels
Fixed missing rear 3-link suspension mounts on extended frames
Slightly increased IFS halfshaft travel
Gavril H-Series
Fixed instability when braking with some lighter 5-lug wheels
Fixed interior cameras
Fixed missing rear 3-link suspension mounts on upfit frame
Fixed roof rigidifiers having collision, preventing items from being placed into the cargo area
Slightly increased IFS halfshaft travel
Ibishu Pigeon: Fixed naming of intake part for diesel engine
Wheel Roller: Added more configurations for “multi” setup for better clarity
Common: Fixed missing Texas license plate design
Metal Ramp size is now fully adjustable via the tuning menu
Metal box size and weight are now fully adjustable via the tuning menu
Levels
Small Island: Fixed LODs and vertex colors issues on clutter objects.
UI
Increased range of fog slider in environment menu
Physics
Fixed relative atmospheric air density calculations. One of the users of this is the engine subsystem that calculates power loss due to atmospheric thinning
Fixed game crashing after resetting a burning vehicle
Multiseat
Added indication when a multiseat player has not configured any binding in his controller
Fixed the first non-xbox gamepad being forcefully assigned to the same player as the keyboard/mouse player
Traffic
Fixed vehicles getting permanently stuck at 0 speed after collisions
Tweaked night time values for AI headlights
Telemetry
Fixed uploads failing due to not being able to salt/hash
In today’s minor update we’re deploying a series of improvements and fixes for issues related to the release of v0.19. We would like to thank everyone for your feedback and reports.
Vehicles
Cherrier Vivace/Tograc
Added lettering
Added N2O
Added flares and deformGroups to front bumper flashers
Various deformation and jbeam structure adjustments and improvements
Fixed various instabilities
Fixed rear electric motor not attaching to rally rear suspension
Fixed front left signal flare not breaking with light
Tweaked race exhaust end node position
Tweaked interior flexbody and gauge breakage
Added “post crash brake” controller to FCV platform
Fixed eVivace/eTograc not having ESC/TC disabled in “OFF” mode
Replaced Vivace i3 E 130 ECU with a tuned E110 version, fixed turbo RPM
Removed fog light indicators from FCV gauge
Vivace/Tograc: Offroad mode now fully disables TC
Gavril D-Series
Fixed weak front suspension
Fixed missing chrome steps mesh for stepside bed
Fixed ‘D15 V8 4WD Longbed’ thumbnails
Fixed crew cab rear right door panel broken texture
Fixed wheels not breaking powertrain when detaching
Fixed misnamed fender signal
Fixed fender antenna break group
Fixed extended cab roof skin UVs
Fixed naming of roofrack lights
Fixed Marauder configuration having incorrect transmission
Fixed misnamed black rear bumper
Fixed instability in cut hood when combined with a supercharged engine
Fixed “The Disappointment” configuration using fender flares
Fixed diesel V8 and I6 exhausts being loosely attached to sport mufflers
Fixed instability when installing all bed parts
Fixed scale of long range antenna mesh
Gavril Roamer
Fixed weak front suspension
Fixed wheels not breaking powertrain when detaching
Fixed extended body missing rear door dampers
Fixed rear barn doors having weak hinges/latch
Fixed skin UV of extended body roof
Fixed typos in descriptions and part names
Fixed Sheriff and Custom Two Tone skins to work with the extended body properly
Fixed diesel V8 and I6 exhausts being loosely attached to sport mufflers
Gavril H-Series
Fixed weak front suspension
Fixed Cabster missing inner fender slot
Fixed H25 LWB description typo
Fixed missing front shock mount meshes
Fixed game crash caused by duplicate driveshaft slot
Fixed diesel V8 and I6 exhausts being loosely attached to sport mufflers
Hirochi SBR4
Fixed instability that would break rear pushrod rockers when rally coilovers drooped
Fixed body style being listed as “Hatchback”, now “Shooting Brake”
ETK 800
Fixed police lightbar and flashers functioning after being broken off
ETK K-Series
Fixed police lightbar and flashers functioning after being broken off
Ibishu Miramar
Fixed steering spawning slightly off center
Autobello Piccolina
Fixed body style being listed as “Hatchback”, now “Sedan”
Large Crusher
Tweaked transparency to be more visible
Common
Fixed DutyPro hubcaps being able to pop away from the wheel without detaching
Levels
Small Island
Improved backdrop textures and material
Fixed LOD popping on the research station
Fixed underwater mesh not having collision and changed it’s groundmodel type to sand
Fixed red underwater color
Fixed license plates having an old year
Improved depth map near the far spawn point
Fixed incorrect map size in description
Added Mountain Climb Time Trials
Fixed Rally Stage 2 spawning vehicle underwater
Fixed graffiti decals on the rocks in the harbor area
Fixed reverb audio where the building used to be
Fixed props blocking AI path
East Coast USA: Deleted underground house
Industrial Site: Fixed missing material on race curbs
Scenarios
Small Island
Added Mountain Climb Time Trials
Fixed Rally Stage 2 spawning vehicle underwater
Gravity Fuel Scenario
Fixed scenario not failing correctly when stopping the vehicle
Soccer Scenario
Fixed missing outside collision not being created correctly
UI
Updated a loading screen tip
Improved Vehicles Selector top-row buttons appearance, added translation support
Fixed ‘Online Features are disabled. You can change this here‘ repository message bringing to the wrong menu
Improved ‘Online Features’ menu design. Changed the color of scroll bars to be more visible.
Improved ‘Error in Vehicle/Object‘ message, now includes buttons to open Safe Mode and Clean Install instructions
Updated “GLTF Exporter” app name and thumbnail
Improved style of the ‘App Name’ label during UI Edit mode
Locales: updated Small Island description to say off the coast of California instead of East Coast
Updated ‘Showroom Tools’ with instructions
Fixed “Revert” button in PostFX menu
Game engine
Fixed crash using decalRoad without terrain
Fixed coupler toggling not working when a vehicle has welded couplers
Fixed unbreakable collision triangles of wheels
Physics
Due to popular demand, we’ve decided to revert the removal of Vehicle Save/Load feature. However, we do not have plans to maintain it long-term and it will be removed again if it will become a blocker for physics engine development.
Traffic
Fixed speed limit issue in Traffic mode
Audio
Fixed Hopper Suspension audio settings
Track Builder
Fixed Drag-and-Drop Textures not working
In-game Repository
Exiting the game while a download is active will now cancel it, instead of delaying the exit until it completes
Settings
Fixed toggling between Fullscreen and window modes using Alt + Enter
Fixed Big Picture mode not working when the game is set to Fullscreen
Hardening loading of graphics settings. Perform sanitizing of desired graphics settings before applying to prevent using stale settings.
Render
Fixed terrain holes showing black in reflections
Fixed crash on reflections when materials are missing
Increased minimum selectable FOV angle for Driver, Onboard and Relative cameras, to be consistent with the existing FOV render limit.
World Editor
Fixed crash in Cam Path Tool when replay file doesn’t exist
Fixed forest editor brush on static objects
Fixed scenetree node renaming textbox
Fixed errors for drag and drop from asset browser
LUA
Optimized DrivingDynamics math in a few places
Optimized memory allocations in physics/gfx step, preventing unnecessary GC work
Disabled HTML texture updates when no player is present to reduce CEF load
Removed WIP test file affecting steering in certain circumstances
Prevent DCT from getting stuck in gears > 1
Allowed for some clutch slipping when using brake and throttle together for offroad use
Improved DrivingDynamics speed tracking under rough usage
Misc
Fixed unwanted dependency with Visual Studio 2017 Redist