Minor Update v0.19.2 Released

In today’s minor update for v0.19, a number of problems with AI traffic, vehicles, and physics were addressed. We’re also bringing a few small improvements to UI, multiseat, and props. 

Vehicles

  • Cherrier Vivace/Tograc
    • Fixed incorrect configuration types for Race and Trackday configurations
    • Fixed an instability of rear differentials on certain circumstances
  • Gavril D-Series
    • Fixed instability when braking with some lighter 5-lug wheels
    • Fixed Kentarch D30 missing tow hitch
    • Slightly increased IFS halfshaft travel
  • Gavril Roamer
    • Fixed instability when braking with some lighter 5-lug wheels
    • Fixed missing rear 3-link suspension mounts on extended frames
    • Slightly increased IFS halfshaft travel
  • Gavril H-Series
    • Fixed instability when braking with some lighter 5-lug wheels
    • Fixed interior cameras
    • Fixed missing rear 3-link suspension mounts on upfit frame
    • Fixed roof rigidifiers having collision, preventing items from being placed into the cargo area
    • Slightly increased IFS halfshaft travel
  • Ibishu Pigeon: Fixed naming of intake part for diesel engine
  • Wheel Roller: Added more configurations for “multi” setup for better clarity
  • Common: Fixed missing Texas license plate design
  • Metal Ramp size is now fully adjustable via the tuning menu
  • Metal box size and weight are now fully adjustable via the tuning menu

Levels

  • Small Island: Fixed LODs and vertex colors issues on clutter objects.

UI

  • Increased range of fog slider in environment menu

Physics

  • Fixed relative atmospheric air density calculations. One of the users of this is the engine subsystem that calculates power loss due to atmospheric thinning
  • Fixed game crashing after resetting a burning vehicle

Multiseat

  • Added indication when a multiseat player has not configured any binding in his controller
  • Fixed the first non-xbox gamepad being forcefully assigned to the same player as the keyboard/mouse player

Traffic

  • Fixed vehicles getting permanently stuck at 0 speed after collisions
  • Tweaked night time values for AI headlights

Telemetry

  • Fixed uploads failing due to not being able to salt/hash

Input

  • Fixed trailer decoupling

World Editor

  • Fixed scenetree scrolling

Cameras

  • Tuned external camera zoom steps

An up-to-date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here.

Instructions on how to update the game here.