First hotfix for 0.12 released

Hello everyone,

Update v0.12 went pretty well, it’s clear many of you liked the DT40L!
As usual, the community has helped us track down a few issues (thanks!). This patch release addresses as many of them as possible.

Enjoy!

General

  • Added “Remove Track” functionality to the track builder
  • Added “nodeMove” jbeam parameter that translates a part in absolute coordinates (as opposed to nodeOffset which mirrors about YZ plane)
  • Added total number of bus stops to route selection menu
  • Improved consistency of JATO icon on SimplePowertrainControl app
  • Changed LOD for low quality track builder tracks to be always the same

Fixes

  • Fixed AI freezing the game when colliding
  • Fixed AI not being able to cross bridges made out of objects
  • Fixed “Extinguish Vehicle” not working
  • Fixed Hotlapping App throwing errors when adding checkpoints
  • Fixed issue with Light derived classes in Lua interface
  • Fixed the City Bus being frozen when choosing freeroam after a bus route
  • Fixed the City Bus transmission group, changed name in Jbeam info
  • Fixed missing descriptions and prices of the City Bus
  • Fixed the City Bus color selection
  • Fixed missing texture on T-Series navigation unit
  • Fixed the SBR4’s rear suspension collapsing
  • Fixed the Semi 10spd auto shifting problems
  • Fixed the Hopper’s engine management part being required
  • Fixed the Moonhawk engine always having a rev limiter
  • Fixed some configurations having power steering installed. Since power steering is a FFB effect only, it is optional to equip.
  • Reverted material name change of off road tire

Known Issues

  • Bus stops look out of place on some maps
  • Randomly some sounds do not follow slow motion
  • Performance UI is missing some graphs
  • Waypoint counter doesn’t update in some scenarios
  • Optional scenario waypoints can disappear after selecting them and retrying a scenario
  • Sometimes vehicle’s props are not visible when using Part Manager
Instructions on how to update the game here.
Bug reporting/Help Thread here.

3 responses to “First hotfix for 0.12 released”

  1. cyberrednec says:

    Did you, or can you, fix the issue with all adjustable revlimiters not changing the RPM after the desired limit is applied?

  2. jesse gabelr says:

    hhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

  3. fabricio says:

    uuu

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