Fifth hotfix release for 0.9

Bugfixes

  • Fixed missing comics in campaigns
  • Fixed crash report tool
  • Fixed some scenarios taking too long before showing the end screen
  • Fixed F7 not automatically switching to vehicle camera
  • Fixed numerous level editor keys not working, they now take precedence over regular bindings
  • Fixed consecutive Ctrl+Q keypresses registering as regular Q presses
  • Fixed a few fuel tank issues
  • Fixed Intersection2 scenario
  • Fixed log spamming warnings when rotating camera in the editor
  • Fixed going into Freeroam from scenarios and campaigns
  • Running BeamNG with -level arguments won’t trigger a level reload during replay playback (path check is case insensitive now)
  • Fixed Airfield showdown scenario

Content

  • Added Sunburst “Off-Road” configuration, based on the previous “Port Shakedown” scenario configuration
  • Added Fuel Volume to the Tuning Menu for all cars. One can now change fuel level to affect weight, balance, and range of the vehicle
  • Added 215/70R15 All-Terrain tire for low offset 15×8 wheels
  • Added 205/55R15 Rally tire for 4 lug 14×8 wheels
  • Added more grip to Race tires to act more as true racing slicks than street legal tires
  • Added more suspension damping to the Hopper
  • Finished adding noncolliding tris to all cars underbodies, less chance of getting stuck when driving over other cars now
  • Converted large all-terrain tires to 20 ray structure for smoother crawling (for 17×9 wheels only)
  • “Off-Road” tires renamed to “All-Terrain” tires to better refer to the tread type
  • Increased COG height of D-Series, Roamer, H-Series to be closer to real life comparables
  • Reduced COG height of Miramar
  • Increased steering rate upper limit of steering hydros for a small improvement in ffb stability and feeling
  • Cleaned up unnecessary “beamLimitSpring” and “beamLimitDamp” values in vehicle .jbeam files, they don’t apply to support beam type
  • Changed trailer “Landing Gear” part selector names to “Trailer Legs”
  • Minor visual tweaks to Replay app
  • Slightly faster level switching during replay

Misc

  • Added replay seeking bindings (keyboard arrow keys by default)
  • Added ability to change camera speed with alt + mouse scroll wheel
Instructions on how to update the game here.
Bug reporting/Help Thread here.


Discuss in our community

17 responses to “Fifth hotfix release for 0.9”

  1. mtslittow says:
    • Added more grip to Race tires to act more as true racing slicks than street legal tires

    Thank you!

  2. Matchbox201 says:

    These 'hot fixes' feel more like fun mini updates. Thanks guys!:cool:

    My favorite notes:

    – Added Sunburst “Off-Road” configuration, based on the previous “Port Shakedown” scenario configuration

    – Added more grip to Race tires to act more as true racing slicks than street legal tires

  3. Whats up with all of these hot fixes lately??

  4. Snikle says:

    "ktheminecraftfan, wrote:

    Whats up with all of these hot fixes lately??

    Don't question them, just enjoy them.

    Seriously though, the devs said before 0.9 came out that they wanted to conserve update numbers before 1.0, so that may be a part of it.

  5. Lunchb0x says:

    Whatever changes were made to the steering and ffb are much appreciated! I've been having trouble getting the ffb to feel right. I know it's totally subjective, but I had some gnarly rattles coming from my G27 and this hotfix has almost completely eliminated it. The race slicks feel like race slicks now, cars actually stick and the sidewalls have a nice sweet spot where you can get on them, hammer down and drive the thing through the corner. To me it feels similar to a mix of rfactor and assetto Corsa, and that's a great thing!!! Keep up the good work!

  6. Y4123 says:

    Another update to fry my already pretty much fried WiFi card

  7. TripleAye says:

    "Lunchb0x, wrote:

    Whatever changes were made to the steering and ffb are much appreciated! I've been having trouble getting the ffb to feel right. I know it's totally subjective, but I had some gnarly rattles coming from my G27 and this hotfix has almost completely eliminated it. The race slicks feel like race slicks now, cars actually stick and the sidewalls have a nice sweet spot where you can get on them, hammer down and drive the thing through the corner. To me it feels similar to a mix of rfactor and assetto Corsa, and that's a great thing!!! Keep up the good work!

    Yeah seriously, its never been easier to control high horsepower cars. The 900+ hp config for the S-Series mod really puts the improvements made to the tire physics into perspective. Honestly it's amazing, great job Devs keep optimizing!

  8. LukeFHJ says:

    When will we get a fully working tow truck?

  9. Fera says:

    I haven't really talked about 0.9, but, unlike most people, who only care about the hopper, I really liked the polish added to the game. The new Police Lights, the faster FPS, the fact that a ton of the annoying bugs were removed, that's what I like. I like high quality games over crappy ones with a ton of stuff. Although there are many people who don't  care about the fixes, and only want content, I decided to voice my opinion from the other side of the aisle.

    (Not that I don't like the hopper, it's the polish that made the update for me. The polish always makes the update)

  10. D15vmax says:

    What are COGs mentioned in the blogpost?

  11. The update to the grip level of racing slicks really makes some race model vehicles understeer. With the Civetta Bolide 390 GTR Group 4 car, you can take the rear toe from 30 down to 15, and it'll handle much better while still keeping stability. Same goes for a few other cars.

    Looks like the default suspension setups could use some work after this update.

  12. Taza says:

    "D15vmax, wrote:

    What are COGs mentioned in the blogpost?

    COG stands for center of gravity

  13. So many good fixes and added content in this hotfix.

    EDIT: FFB have never been as good as it is now. My force feedback settings are 1000 strength and 10 max strength and i experience miscalculated ffb/vibrations a lot less than before. This is really great. The added functions of changing fuel loads is phenomenal and the ctrl+q bug finally got fixed.

  14. jorgegf74 says:

    I had these weird bugs xD i dont know why?? btw last part was joking ;D

  15. opkraut says:

    "jorgegf74, wrote:

    I had these weird bugs xD i dont know why?? btw last part was joking ;D

    I couldn't make myself watch your entire video, but if I had to guess it's something to do with the mods you are using, not the game.

    In the future, put bugs/problems like this under bug reports or Questions and Support and it'll be easier for people to help you

  16. jorgegf74 says:

    Yeah i talked wit Nadeox the problem was the F1 mod xD

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