Fifth hotfix release for 0.9

27 April 2017


  • Fixed missing comics in campaigns
  • Fixed crash report tool
  • Fixed some scenarios taking too long before showing the end screen
  • Fixed F7 not automatically switching to vehicle camera
  • Fixed numerous level editor keys not working, they now take precedence over regular bindings
  • Fixed consecutive Ctrl+Q keypresses registering as regular Q presses
  • Fixed a few fuel tank issues
  • Fixed Intersection2 scenario
  • Fixed log spamming warnings when rotating camera in the editor
  • Fixed going into Freeroam from scenarios and campaigns
  • Running BeamNG with -level arguments won’t trigger a level reload during replay playback (path check is case insensitive now)
  • Fixed Airfield showdown scenario


  • Added Sunburst “Off-Road” configuration, based on the previous “Port Shakedown” scenario configuration
  • Added Fuel Volume to the Tuning Menu for all cars. One can now change fuel level to affect weight, balance, and range of the vehicle
  • Added 215/70R15 All-Terrain tire for low offset 15×8 wheels
  • Added 205/55R15 Rally tire for 4 lug 14×8 wheels
  • Added more grip to Race tires to act more as true racing slicks than street legal tires
  • Added more suspension damping to the Hopper
  • Finished adding noncolliding tris to all cars underbodies, less chance of getting stuck when driving over other cars now
  • Converted large all-terrain tires to 20 ray structure for smoother crawling (for 17×9 wheels only)
  • “Off-Road” tires renamed to “All-Terrain” tires to better refer to the tread type
  • Increased COG height of D-Series, Roamer, H-Series to be closer to real life comparables
  • Reduced COG height of Miramar
  • Increased steering rate upper limit of steering hydros for a small improvement in ffb stability and feeling
  • Cleaned up unnecessary “beamLimitSpring” and “beamLimitDamp” values in vehicle .jbeam files, they don’t apply to support beam type
  • Changed trailer “Landing Gear” part selector names to “Trailer Legs”
  • Minor visual tweaks to Replay app
  • Slightly faster level switching during replay


  • Added replay seeking bindings (keyboard arrow keys by default)
  • Added ability to change camera speed with alt + mouse scroll wheel
Instructions on how to update the game here.
Bug reporting/Help Thread here.

Fourth hotfix release for 0.9

21 April 2017


  • Camo skin is now colourable. Added to Hopper and Roamer as well
  • Added spawnpoints to ‘ETK Driver Experience Center’ level
  • Added 15×9 version of Ibishu Trekker wheels


  • Adjusted offset of 6-lug wheels and pickup/van/roamer track width (your custom configs with 6-lug wheels will need their track width widened by 0.02m if it’s saved in the .pc)
  • Fixed loading quickrace prefabs
  • Fixed props not being disabled when beams break/deform
  • Fixed moving/resetting vehicle while paused
  • Fixed Kickplate prop, now works properly and has an adjustable power setting
  • Added performance data to missing configurations (Hopper, Semi, Van)
  • Fixed BOV doing weird things with low inertia engines at redline
  • Adjusted ETK Gauges fuel display when the engine is turned off
  • Added noncolliding tris to Bolide, Sunburst, SBR4, Semi, tow hitches
  • Bolide fuel tank loose node fix
  • Added lockable hubs to Hopper
  • Tweaks to “Kickplate” and “Slippery” ground models


  • Fixed Hopper duplicate brake slots
  • Fixed crash when a new quickrace is started while in an active quickrace
  • Fix D15 roof rack lights, some triangle issues, flexbody problem with 3-link suspension
  • Improve rigidity of bash bars
  • Rollover sled jbeam improvements
  • Fix G-meter instability on semi
Instructions on how to update the game here.
Bug reporting/Help Thread here.

Second hotfix release for 0.9

20 April 2017


  • Hopper: added Dune Edition, added Sport Special, added more spare wheel and tire options, added optional 6-lug swap (brake meshes WIP), added new wheels for ZXT6, added colorable soft top, added high performance radiator (still many more mod parts to come), tuned off-road dampers, weakened mirror attachment, fixed instability around b-pillar area, made front roll bar breakable (windshield can now detach), added more steering damping for off-road steering, lowered tire pressure on Off-Road and Custom variants
  • D-Series/H-Series/Roamer: Fixed some missing triangles on lightbars, improved van roof rack jbeam, improved flexbody mapping of 3-link rear coilovers, added H25 Vandal off-road van variant, added snorkel to Off-Road configuration
  • Added non-collidable triangles to parts on D-Series, H-Series, and Hopper to help anti-clipping collision system
  • Ball: Updated Jbeam, added adjustable pressure
  • Fixed Alder Dragger 15×7 wheel clipping into some cars
  • Strengthened/cleaned up some fuel tanks
  • T-Series: Fixed flat bed instability on T75 frame, fixed rear wheels vibrating at rest, improved ram plow, added T65 Ram Plow config, added T600 turbocharger (600 hp)
  • Added torque reaction nodes to car’s undriven wheels
  • Changed trailers’ bindings from “Landing Gear” to “Trailer Legs” or “Trailer Jack”
  • Fixed material conflict with TireStack prop
  • Cleaned up a lot of duplicated vehicle specific lua code (beacons, trailer feet, …)
  • Fixed rollover sled, now has an adjustable tilt angle
  • Improved turbo pressure reading while idling
  • Added multi-breakGroup and multi-deformGroup support

General Bugfixes

  • Fixed language problems: should be a lot more stable and usable now
  • Application manifest was missing, resulting the game running in windows 8.1 compatibility mode. Nothing serious, the performance screen just reported an incorrect windows version.
  • Fixed launcher hashing log files, resulting in always missing files.
  • Optimized online mode: more reliable, faster connection
  • Fixed SimplePowertrainControll app tooltip from staying when changing vehicle.
  • Adjusted ETK digital temperature gauge display.
  • Fixed some bugs in node grabber
  • Fixed bug where gameplay modules were still loaded when the user returned to the main menu
  • Fixed bug where starting a new freerom while one was active caused an invalid access
  • Fixed bug where starting a new scenario while one was active caused an invalid access


  • Fixed density calculations of atmosphere at altitude
  • Temperature in space is now equal to 2.73 Kelvin
  • Pressure groups deflate now when any beam on their surface breaks


  • Gridmap: added some more rock objects and a new rock crawling area
  • Miscellaneous minor tweaks (such as a texture issue on a road in Hirochi Raceway)
Instructions on how to update the game here.
Bug reporting/Help Thread here.

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