0.11.0.5 released

02 February 2018

Fixes a lot of problems with the Ingame repository.

Fixes

  • Fixed random crash (related to fileSystem notifications and shaders)
  • Fixed ingame repository subscribing or unsubscribing too many times, endless download loops, not downloading new subsriptions, detail mods page not using offline data
  • Fix issue where you could not uninstall a mod you didn’t not subscribe to first (manual install)

Others

  • Readded the “Show only subscribed” button in ingame repository
  • Ingame repository: Hide configuration is enabled by default to match website
Please note that this is a hotfix release to fix issues within 0.11. We are also working on 0.12 in parallel 🙂

Instructions on how to update the game here.
Bug reporting/Help Thread here.

0.11.0.4 released

20 December 2017

The fourth hotfix for 0.11 to fix some ingame repository issues

Fixes

  • Improved ingame repository reliability on slow or unstable connections
  • Fixed levels not showing up after installing a mod
  • Fixed apps that used the sensor stream. I.e. the G-force meter
Please note that this is a hotfix release to fix issues within 0.11. We are also working on 0.12 in parallel too 🙂

Instructions on how to update the game here.
Bug reporting/Help Thread here.

Snowmen everywhere!

08 December 2017

Ho ho ho!

We have a small present for you – a special winter event mod that will only run until 7th of January 🙂

If you update your game, the mod will automatically download and activate. As it is a mod, you can activate/deactivate as you like.

It features the “Snowman Hunt” minigame:

Collect all 90 snowmen to unlock the new achievement.
Tip: It helps if you have the “Navigation”-App and sound enabled 🙂

The whole BeamNG team wishes you Happy Holidays and a Happy New Year!

And as usual the changelog follows:

Fixes

  • Fixed Filesystem problems: user files would not overlay mods. Making it difficult to work on mods.
  • Fixed engine being disabled if the starter took too long to start
  • Fixed exhaust using wrong end nodes upon reset

Misc

  • Improved vehicle collision reaction forces
  • Improved the rigidity of door mirrors on 200BX, Covet, Roamer
  • Retuned Stage 3/4 superchargers on Barstow, Burnside, Moonhawk to have more base engine torque and less boost pressure
  • Sunburst: Tuned weights to reduce polar inertia for faster steering response

Known problems

  • We found the performance degradation issue with West Coast Usa and are investigating it
Please note that this is a hotfix release to fix issues within 0.11. We are also already working on 0.12 in parallel too 🙂

Instructions on how to update the game here.
Bug reporting/Help Thread here.

Second Hotfix for 0.11 – Loud and clear

28 November 2017

We fixed muffled engine sounds, tire smoke, crashes, the world editor, microstutters, the campaign and a lot of tiny things.

Thanks for the awesome feedback! it helped us a lot fixing the problems.

Fixes

  • Fixed problem with muffled engine sounds – thanks to JulianSauco for the video
  • Fixed an issue with tire smoke
  • Fixed A Rocky Start campaign: Delivery mission by fixing props not being able to activate triggers
  • Fixed editor opening time when lots of mods are installed
  • Removed buggy HDR option: always on now
  • Fixed physics benchmark – Banana!!
  • Fixed beacon not rotating with siren on
  • Fixed manual gearbox not resetting broken gears correctly
  • Fixed multiseat player tags being visible after disabling multiseat
  • Fixed shafts not connecting/disconnecting anymore after reset
  • Fixed reverb tails still audible when leaving tunnels
  • Fixed Lua garbage collector causing micro-lags
  • Fixed Bolide transmission breaking when exhaust fell off
  • Fixed Barstow rear suspension unstable with certain wheels
  • Fixed ETK-I rear suspension unstable

Misc

  • Added option to disable multiseat player tags
  • Updated semi performance data
  • Added line locks to stock drag configurations
  • Strengthened push bars/bull bars (had forgotten to add to 0.11 changelog)
  • Tweaked ETK-K handling for better turn-in
  • Improved or added intercooler weight to relevant turbo vehicles
Instructions on how to update the game here.
Bug reporting/Help Thread here.

« Newer Posts || Older Posts »