0.11.0.4 released

20 December 2017

The fourth hotfix for 0.11 to fix some ingame repository issues

Fixes

  • Improved ingame repository reliability on slow or unstable connections
  • Fixed levels not showing up after installing a mod
  • Fixed apps that used the sensor stream. I.e. the G-force meter
Please note that this is a hotfix release to fix issues within 0.11. We are also working on 0.12 in parallel too 🙂

Instructions on how to update the game here.
Bug reporting/Help Thread here.

Snowmen everywhere!

08 December 2017

Ho ho ho!

We have a small present for you – a special winter event mod that will only run until 7th of January 🙂

If you update your game, the mod will automatically download and activate. As it is a mod, you can activate/deactivate as you like.

It features the “Snowman Hunt” minigame:

Collect all 90 snowmen to unlock the new achievement.
Tip: It helps if you have the “Navigation”-App and sound enabled 🙂

The whole BeamNG team wishes you Happy Holidays and a Happy New Year!

And as usual the changelog follows:

Fixes

  • Fixed Filesystem problems: user files would not overlay mods. Making it difficult to work on mods.
  • Fixed engine being disabled if the starter took too long to start
  • Fixed exhaust using wrong end nodes upon reset

Misc

  • Improved vehicle collision reaction forces
  • Improved the rigidity of door mirrors on 200BX, Covet, Roamer
  • Retuned Stage 3/4 superchargers on Barstow, Burnside, Moonhawk to have more base engine torque and less boost pressure
  • Sunburst: Tuned weights to reduce polar inertia for faster steering response

Known problems

  • We found the performance degradation issue with West Coast Usa and are investigating it
Please note that this is a hotfix release to fix issues within 0.11. We are also already working on 0.12 in parallel too 🙂

Instructions on how to update the game here.
Bug reporting/Help Thread here.

Second Hotfix for 0.11 – Loud and clear

28 November 2017

We fixed muffled engine sounds, tire smoke, crashes, the world editor, microstutters, the campaign and a lot of tiny things.

Thanks for the awesome feedback! it helped us a lot fixing the problems.

Fixes

  • Fixed problem with muffled engine sounds – thanks to JulianSauco for the video
  • Fixed an issue with tire smoke
  • Fixed A Rocky Start campaign: Delivery mission by fixing props not being able to activate triggers
  • Fixed editor opening time when lots of mods are installed
  • Removed buggy HDR option: always on now
  • Fixed physics benchmark – Banana!!
  • Fixed beacon not rotating with siren on
  • Fixed manual gearbox not resetting broken gears correctly
  • Fixed multiseat player tags being visible after disabling multiseat
  • Fixed shafts not connecting/disconnecting anymore after reset
  • Fixed reverb tails still audible when leaving tunnels
  • Fixed Lua garbage collector causing micro-lags
  • Fixed Bolide transmission breaking when exhaust fell off
  • Fixed Barstow rear suspension unstable with certain wheels
  • Fixed ETK-I rear suspension unstable

Misc

  • Added option to disable multiseat player tags
  • Updated semi performance data
  • Added line locks to stock drag configurations
  • Strengthened push bars/bull bars (had forgotten to add to 0.11 changelog)
  • Tweaked ETK-K handling for better turn-in
  • Improved or added intercooler weight to relevant turbo vehicles
Instructions on how to update the game here.
Bug reporting/Help Thread here.

First Hotfix for 0.11 – The vacuuming

26 November 2017

Worked the weekend to fix some problems for you 🙂

Fixes

  • Fixed broken turbo/vacuum sounds
  • Fixed memory corruption that prevented 32 bit Windows to work correctly
  • Fixed West Coast USA getting out of memory error on 32 bit Windows
  • Fixed mirrored skin on Ibishu Hopper right door
  • Fixed unmapped skin beneath the windshield wipers on Burside Special Chopped & Channeled body
  • Fixed flickering brake light with engine turned off
  • Fixed vehicles being in the wrong orientation after resetting a scenario
  • Removed old untested multiseat prototype scenario
  • Better default configuration for the Logitech G29 steering wheel
  • Excluded mod_info from levels and vehicles folder
  • Display player numbers on top of their vehicles when multiseat mode is enabled
  • Fixed force feedback Update Type option being ignored in direct drive steering wheels
  • Fixed sound issues with slow motion
  • Fixed sound related electric motor errors
  • Fixed GridMap and Utah spawnPoints
  • Fixed mod mount priorities
  • Fixed reduced/unstable friction between vehicles (fixes slippery trailer and similar issues)
  • Ignoring certain errors that some old mods throw, to allow them to load
  • Fixed orbit cam’s dynamic FOV jumping when resetting the cam
  • Fixed advanced bindings being misleadingly greyed out, now all bindings share the same color
  • Adjusted maximum torque ratings of Van/Fullsize V8 and 1st gen Pessima 2.0 DOHC
  • Fixed DetailedDamageApp
  • SimpleDamageApp now stays visible if damage has occured
  • Fixed missing transbrake icon for radial menu
  • Fixed invisible quad exhaust, spoiler and diffuser on the Bolide 390GTR
  • Modern light bars added to the Grand Marshal
  • Concealed flashers and siren added to the Grand Marshal “Unmarked”
  • Gavril Grand Marshal: Added ‘Belasco City Police Department’ configuration
  • Tweaked drag tires and drag strip groundmodels
  • Added a user interface error message when download fails
  • Added “Subscribe” and “Open in game repo” Buttons
  • Fixed fatal vehicle lua exception in AI random mode
  • Fixed AI vehicle handling in scenario “Airfield Showdown” (jungle rock island drag race).

Known problems

  • Banana-bench does not work atm :/
Instructions on how to update the game here.
Bug reporting/Help Thread here.

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