Minor Update v0.19.4 Released

19 May 2020

Today’s minor update brings a few more small fixes to traffic, game engine, and vehicles.

Vehicles 

  • Gavril D-Series: Fixed typo in ‘Pig’ configuration
  • Ibishu Pessima (1996 – 2000): Adjusted spotlight properties to match other vehicles

Art

  • Fixed missing textures in checkpoints

Traffic

  • Fixed traffic emergency siren awareness

Game Engine

  • Fixed missing config/vehicles/scenarios/levels being displayed in game (fix enumeration of files in some zips)

Mod Manager

  • Fixed duplication detection
  • Fixed deletion of duplicated mods
  • Fixed deletion of mounted mods

World Editor 

  • Fixed an invalid road decal name that was causing issues

An up-to-date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here.

Instructions on how to update the game here.

Minor Update v0.19.3 Released

06 May 2020

Today’s minor update brings several fixes to the physics engine and vehicles, and two brand new Time Trials for the East Coast map. We are grateful for everyone’s feedback and support!

Vehicles

  • Gavril D-Series
    • Adjusted Rusty skin to better fit the updated skin UV. This skin is currently a placeholder and will be replaced eventually.
    • Fixed dually fender flare collision issue
    • Fixed typo in D10 bed cap glass part name
    • Fixed typo in Custom Classic configuration description
    • Added locking differentials and heavy-duty brakes to the D10 Zeta configurations
  • Gavril Roamer
    • Added center stoplight for barn doors
    • Tweaked shape of front wheel arches
    • Fixed incorrect transmission designations for LXT-35 configurations
  • Burnside Special
    • Fixed selected color not properly applying when spawning V8 manual configuration
  • Ibishu 200BX
    • Fixed sport intake not correctly modifying engine torque
  • Ibishu Hopper
    • Fixed exhaust sound remaining muffled when the exhaust is detached
  • Hirochi Sunburst
    • Fixed collision issue with window frames
  • Autobello Piccolina
    • Added transmission designation to Tricolore configuration name
  • Ibishu Pigeon
    • Fixed collision issue with tailgate
    • Added rear suspension hard limiters to reduce wheels clipping through arches
    • Strengthened axle anti-wrap effect of leaf springs to allow for harder launches without breaking the driveshaft
  • Common
    • Fixed instability in 15×7 rally wheels causing them to break off when steering
    • Fixed 15×10 Sport Front Tires being invisible and having an incorrect part name
  • Temporary fix for Barstow and Moonhawk ‘Old Paint’ skins
  • Fixed old lightbar having inverted deformgroups
  • Fixed some typos in the D-Series configurations
  • Fixed Italian (modern and old) license plate specular using default font instead of right one

Levels

  • East Coast USA
    • Added 2 new Time Trials: ‘Sawmill Long’ and ‘Sawmill Short’

    • Changed start time of day to morning
  • Organized common art folder, moved races assets into a separate folder, removed some duplicates

Scenarios

  • Fixed vehicle spawning partially inside a rock in Senseless Destruction’s “Bridge” scenario

UI

  • Updated locales

Physics

  • Another fix for game crashes when resetting a burning vehicle

World Editor

  • Improvements to PathCam Tool interface, added button to set the camera FoV from a marker
  • Improvements to ScriptAI Manager columns, adjusted size of buttons

An up-to-date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here.

Instructions on how to update the game here.

Minor Update v0.19.2 Released

27 April 2020

In today’s minor update for v0.19, a number of problems with AI traffic, vehicles, and physics were addressed. We’re also bringing a few small improvements to UI, multiseat, and props. 

Vehicles

  • Cherrier Vivace/Tograc
    • Fixed incorrect configuration types for Race and Trackday configurations
    • Fixed an instability of rear differentials on certain circumstances
  • Gavril D-Series
    • Fixed instability when braking with some lighter 5-lug wheels
    • Fixed Kentarch D30 missing tow hitch
    • Slightly increased IFS halfshaft travel
  • Gavril Roamer
    • Fixed instability when braking with some lighter 5-lug wheels
    • Fixed missing rear 3-link suspension mounts on extended frames
    • Slightly increased IFS halfshaft travel
  • Gavril H-Series
    • Fixed instability when braking with some lighter 5-lug wheels
    • Fixed interior cameras
    • Fixed missing rear 3-link suspension mounts on upfit frame
    • Fixed roof rigidifiers having collision, preventing items from being placed into the cargo area
    • Slightly increased IFS halfshaft travel
  • Ibishu Pigeon: Fixed naming of intake part for diesel engine
  • Wheel Roller: Added more configurations for “multi” setup for better clarity
  • Common: Fixed missing Texas license plate design
  • Metal Ramp size is now fully adjustable via the tuning menu
  • Metal box size and weight are now fully adjustable via the tuning menu

Levels

  • Small Island: Fixed LODs and vertex colors issues on clutter objects.

UI

  • Increased range of fog slider in environment menu

Physics

  • Fixed relative atmospheric air density calculations. One of the users of this is the engine subsystem that calculates power loss due to atmospheric thinning
  • Fixed game crashing after resetting a burning vehicle

Multiseat

  • Added indication when a multiseat player has not configured any binding in his controller
  • Fixed the first non-xbox gamepad being forcefully assigned to the same player as the keyboard/mouse player

Traffic

  • Fixed vehicles getting permanently stuck at 0 speed after collisions
  • Tweaked night time values for AI headlights

Telemetry

  • Fixed uploads failing due to not being able to salt/hash

Input

  • Fixed trailer decoupling

World Editor

  • Fixed scenetree scrolling

Cameras

  • Tuned external camera zoom steps

An up-to-date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here.

Instructions on how to update the game here.

Minor Update v0.19.1 Released

20 April 2020

In today’s minor update we’re deploying a series of improvements and fixes for issues related to the release of v0.19. We would like to thank everyone for your feedback and reports.

Vehicles

  • Cherrier Vivace/Tograc
    • Added lettering
    • Added N2O
    • Added flares and deformGroups to front bumper flashers
    • Various deformation and jbeam structure adjustments and improvements
    • Fixed various instabilities
    • Fixed rear electric motor not attaching to rally rear suspension
    • Fixed police roof flasher prop hovering above roof slightly
    • Fixed Tograc Police using an incorrect shifter
    • Fixed driveshaft prop position
    • Fixed front left signal flare not breaking with light
    • Tweaked race exhaust end node position
    • Tweaked interior flexbody and gauge breakage
    • Added “post crash brake” controller to FCV platform
    • Fixed eVivace/eTograc not having ESC/TC disabled in “OFF” mode
    • Replaced Vivace i3 E 130 ECU with a tuned E110 version, fixed turbo RPM
    • Removed fog light indicators from FCV gauge
    • Vivace/Tograc: Offroad mode now fully disables TC
  • Gavril D-Series
    • Fixed weak front suspension
    • Fixed missing chrome steps mesh for stepside bed
    • Fixed ‘D15 V8 4WD Longbed’ thumbnails
    • Fixed crew cab rear right door panel broken texture
    • Fixed wheels not breaking powertrain when detaching
    • Fixed misnamed fender signal
    • Fixed fender antenna break group
    • Fixed extended cab roof skin UVs
    • Fixed naming of roofrack lights
    • Fixed Marauder configuration having incorrect transmission
    • Fixed misnamed black rear bumper
    • Fixed instability in cut hood when combined with a supercharged engine
    • Fixed “The Disappointment” configuration using fender flares
    • Fixed diesel V8 and I6 exhausts being loosely attached to sport mufflers
    • Fixed instability when installing all bed parts
    • Fixed scale of long range antenna mesh
  • Gavril Roamer
    • Fixed weak front suspension
    • Fixed wheels not breaking powertrain when detaching
    • Fixed extended body missing rear door dampers
    • Fixed rear barn doors having weak hinges/latch
    • Fixed skin UV of extended body roof
    • Fixed typos in descriptions and part names
    • Fixed Sheriff and Custom Two Tone skins to work with the extended body properly
    • Fixed diesel V8 and I6 exhausts being loosely attached to sport mufflers
  • Gavril H-Series
    • Fixed weak front suspension
    • Fixed Cabster missing inner fender slot
    • Fixed H25 LWB description typo
    • Fixed missing front shock mount meshes
    • Fixed game crash caused by duplicate driveshaft slot
    • Fixed diesel V8 and I6 exhausts being loosely attached to sport mufflers
  • Hirochi SBR4
    • Fixed instability that would break rear pushrod rockers when rally coilovers drooped
    • Fixed body style being listed as “Hatchback”, now “Shooting Brake”
  • ETK 800
    • Fixed police lightbar and flashers functioning after being broken off
  • ETK K-Series
    • Fixed police lightbar and flashers functioning after being broken off
  • Ibishu Miramar
    • Fixed steering spawning slightly off center
  • Autobello Piccolina
    • Fixed body style being listed as “Hatchback”, now “Sedan”
  • Large Crusher
    • Tweaked transparency to be more visible
  • Common
    • Fixed DutyPro hubcaps being able to pop away from the wheel without detaching

Levels

  • Small Island
    • Improved backdrop textures and material
    • Fixed LOD popping on the research station
    • Fixed underwater mesh not having collision and changed it’s groundmodel type to sand
    • Fixed red underwater color
    • Fixed license plates having an old year
    • Improved depth map near the far spawn point
    • Fixed incorrect map size in description
    • Added Mountain Climb Time Trials
    • Fixed Rally Stage 2 spawning vehicle underwater
    • Fixed graffiti decals on the rocks in the harbor area
    • Fixed reverb audio where the building used to be
    • Fixed props blocking AI path
  • East Coast USA: Deleted underground house
  • Industrial Site: Fixed missing material on race curbs

Scenarios

  • Small Island
    • Added Mountain Climb Time Trials
    • Fixed Rally Stage 2 spawning vehicle underwater
  • Gravity Fuel Scenario
    • Fixed scenario not failing correctly when stopping the vehicle
  • Soccer Scenario
    • Fixed missing outside collision not being created correctly

UI

  • Updated a loading screen tip
  • Improved Vehicles Selector top-row buttons appearance, added translation support
  • Fixed ‘Online Features are disabled. You can change this here‘ repository message bringing to the wrong menu
  • Improved ‘Online Features’ menu design. Changed the color of scroll bars to be more visible.
  • Improved ‘Error in Vehicle/Object‘ message, now includes buttons to open Safe Mode and Clean Install instructions
  • Updated “GLTF Exporter” app name and thumbnail
  • Improved style of the ‘App Name’ label during UI Edit mode
  • Locales: updated Small Island description to say off the coast of California instead of East Coast
  • Updated ‘Showroom Tools’ with instructions
  • Fixed “Revert” button in PostFX menu

Game engine

  • Fixed crash using decalRoad without terrain
  • Fixed coupler toggling not working when a vehicle has welded couplers
  • Fixed unbreakable collision triangles of wheels

Physics

  • Due to popular demand, we’ve decided to revert the removal of Vehicle Save/Load feature. However, we do not have plans to maintain it long-term and it will be removed again if it will become a blocker for physics engine development.

Traffic

  • Fixed speed limit issue in Traffic mode

Audio

  • Fixed Hopper Suspension audio settings

Track Builder

  • Fixed Drag-and-Drop Textures not working

In-game Repository

  • Exiting the game while a download is active will now cancel it, instead of delaying the exit until it completes

Settings

  • Fixed toggling between Fullscreen and window modes using Alt + Enter
  • Fixed Big Picture mode not working when the game is set to Fullscreen
  • Hardening loading of graphics settings. Perform sanitizing of desired graphics settings before applying to prevent using stale settings.

Render

  • Fixed terrain holes showing black in reflections
  • Fixed crash on reflections when materials are missing
  • Increased minimum selectable FOV angle for Driver, Onboard and Relative cameras, to be consistent with the existing FOV render limit.

World Editor

  • Fixed crash in Cam Path Tool when replay file doesn’t exist
  • Fixed forest editor brush on static objects
  • Fixed scenetree node renaming textbox 
  • Fixed errors for drag and drop from asset browser

LUA

  • Optimized DrivingDynamics math in a few places
  • Optimized memory allocations in physics/gfx step, preventing unnecessary GC work
  • Disabled HTML texture updates when no player is present to reduce CEF load
  • Removed WIP test file affecting steering in certain circumstances
  • Prevent DCT from getting stuck in gears > 1
  • Allowed for some clutch slipping when using brake and throttle together for offroad use
  • Improved DrivingDynamics speed tracking under rough usage

Misc

  • Fixed unwanted dependency with Visual Studio 2017 Redist
  • Removed unused Garage thumbnails

An up-to-date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here.

Instructions on how to update the game here.

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