Minor Update v0.21.4 Released

11 February 2021

With today’s hotfix we are bringing several small fixes for reported issues and improvements for the official translations.

UI

  • Fixed official translations and improved language selection menu

Console

  • Fixed crash on console caused by excessively long text in the popup

Misc

  • Fixed wrong year on generated ZIP files

Minor Update v0.21.3 Released

12 January 2021

We’ve got a big batch of small changes coming your way! Let’s go over the fixes for tire vibrations, vehicle improvements, translations, and more. 

Vehicles

  • Bruckell LeGran
    • Fixed duplicate shifter meshes
    • Fixed temperature gauge
  • ETK 800
    • Fixed license plate clipping
  • Gavril D-Series
    • Added adjustable Woodcrate and Woodplanks loads
    • Improved bed structure: better collision and more stable with heavy objects
    • Increased Desert Truck suspension link strength
    • Decreased Desert Truck IFS maximum steering axle (fixed wheel clipping into lower arm)
    • Fixed Desert Truck fuel cell breaking easily on frontal impacts
    • Fixed dually fender flare signals
    • Fixed bed cover mesh breaking too easily
    • Fixed off-road rear sway bar inverting
  •  Gavril H-Series
    • Added adjustable Woodcrate and Woodplanks loads
    • Added roof basket
    • Fixed off-road rear sway bar inverting
  • Gavril Roamer
    • Fixed offroad rear bumper position
    • Fixed off-road rear sway bar inverting
  • Hirochi SBR
    • Updated configuration descriptions
  • Ibishu Covet
    • Fixed collision triangle breakGroup leak
  • Vivace/Tograc:
    • fix ECS and TCS lights blinking instead of staying on when using disabling electronics mode
  • Common
    • Fixed positions of Hirochi TurboFan and Ibishu Dish hubcaps

AI

  • Improved the ability to pass oncoming traffic in narrow roads

Physics

  • Fixed tire vibration at ~35 Kmh, that happened with certain vehicles, due to contact patch resonance effects

Game Engine

  • Fixed bug in Lua Virtual Input that would cause it to not emit received events

Scenarios

  • Fixed the Riverbed Race scenario for Rocky Start campaign, in which there was a missing coupler

UI

  • Updated translations for Korean, Portuguese (Brazil), and Portuguese (Portugal)
  • Added ‘Experimental’ warning message to the triple screen option

An up-to-date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here.

Instructions on how to update the game are here.

Minor Update v0.21.2 Released

21 December 2020

Today we prepared another small batch of fixes related to the release of v0.21. Most notably, the issue with Force Feedback has been addressed. Unfortunately, this is linked to the Remote Control App fix, which had to be reverted. We will investigate and restore functionality of the Remote Control App in a future hotfix. 

Smaller fixes have been implemented to reported issues with UI, vehicles, and audio. Full list of changes can be found below.

Input

  • Reverted fix for Remote Control App due issues with the correct functionality of Force Feedback in certain cases. This will be fixed properly in a future hotfix

Vehicles

  • Gavril D-Series
    • Fixed D45 Rollback having wrong transmission tag
    • Fixed misplaced RS lettering on stepside tailgate
    • Fixed D15 4wd facelift having wrong seat
    • Fixed spiky underride guard on flatbed/cargobox
    • Fixed Xl mirror jbeam being misaligned
  • Gavril H-Series
    • Fixed Street Tuned having wrong shifter
    • Fixed missing rear door hinges
    • Fixed spiky underride guard on flatbed/cargobox
  • Gavril Roamer
    • Fixed black interior corrupted normal map
  • Gavril T-Series
    • Fixed T65 Base thumbnail
  • Ibishu Covet
    • Fixed misspelled ballast plate part name
    • Fixed right turn signal turning on with left turn signal
  • Fixed Carplus C55 hubcap position
  • Fixed grip of 235/40R18 Tarmac Rally tire
  • Minor fixes to ETK800 mesh
  • Adjusted population values for 88′ Pessima and Hopper
  • Fixed 200BX ABS not working correctly
  • Fixed traction control part not being removable
  • Fixed ESC/TC lights not turning on when systems are disabled

Audio

  • Fixed missing rod bearing damage audio to all vehicle engines
  • Gavril T-Series
    • Fixed missing doppler setting for horn and increased the volume.

Render

  • Fixed light scoring for translucent materials causing flickering

UI

  • Added warning if uploading a screenshot to BeamNG Media with online features disabled

Misc

  • Alternative recovery now always puts the vehicle right side up

An up-to-date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here.

Instructions on how to update the game are here.

Minor Update v0.21.1 Released

18 December 2020

Today’s minor update is bringing a number of fixes to issues related to the release of v0.21.

Replay system and game closing should behave normally now. We also fixed issues with several vehicles and levels; introduced improvements to the Smart Recovery system, World Editor, and game localization.

Full list of changes can be found below. As always, we are grateful for your feedback and reports!

Vehicles

  • Bruckell Legran
    • Fixed misnamed taillights
  • ETK 800
    • Removed torque vectoring differentials that were accidentally released
    • Fixed wrong differential assignment for some models
  • ETK K-Series
    • Fixed some wrongly assigned transmissions, springs, and exhaust tips
  • Gavril D-series
    • Added Diesel fuel cell for desert trucks
    • Tweaks to torque converters used in 3-speed Race transmission
    • Fixed leaking “beamDampCutoffHz” beam property causing reduced performance
    • Fixed duplicate D15 Fleet configuration
    • Fixed part value of rear 4 link suspension
  • Gavril H-Series
    • Fixed leaking “beamDampCutoffHz” beam property causing reduced performance
  • Gavril Roamer
    • Fixed damage material on barn-door glass
  • Ibishu Covet
    • Fixed instability when using ultra heavy-duty engine mounts on 1.5 engine
  • Ibishu Hopper
    • Fixed duplicate V8 engine meshes that were breaking engine textures
    • Added “Police” config type tags to Sheriff and Park Ranger configurations
  • SBR4
    • Fixed torque vectoring differentials showing as open diffs in the powertrain app

Levels

  • East Coast USA
    • Fixed spiky terrain along road
  • Gridmap
    • Fixed ramp issue
  • Jungle Rock Island
    • Fixed several trees with vines over road
    • Removed containers under the ground
    • Fixed missing collision on shed
  • Industrial
    • Adjusted containers to allow tall vehicles onto the port
  • Italy
    • Fixed wiggly road textures
    • Fixed stretched sidewalk UV
    • Fixed AI paths on bridges being under the bridge
  • Utah
    • Fixed background mesh UVs
  • West Coast USA
    • Fixed missing collisions and holes in the terrain

Game Engine 

  • Fixed an issue with the game not closing when you select Exit from main menu or press Alt + F4
  • Fixed Replay system corruption

World Editor

  • Added option for showing triggers in the “Visualization” menu
  • Fixed issue of duplicated items in the “Visualization” menu
  • Fixed typos

Input

  • Restored Lua Virtual Input API to operational status. Remote App support restored

AI

  • Improved ability to go past oncoming vehicles in narrow two-way roads.

Audio

  • Tweak to asphalt skid to reduce top pitch curve and increase modulation

UI

  • Updated locales
  • Swapped icon for ‘Follow Me’ AI mode in radial menu
  • Updated localization files for all languages to include missing lines, fixed typos

LUA

  • Active LSDs now also lock when brake and throttle are used at the same time

Misc

  • Added alternative mode for recovery which doesn’t use the new “Smart Recovery”. You can use it either with Ctrl + Insert or by disabling the “Smart Recovery” option in the settings.

An up-to-date list of known issues can be found in the dedicated Feedback & Bug Reporting Thread here.

Instructions on how to update the game are here.

Older Posts »