In this tiniest of tiny updates we kicked the track marshal out of the airconditioned trailer to paint some lines on the ground for the crawling scenarios. So now the courses aren’t a county-wide free for all. You’re still ok to drive outside the lines, but the competitive among you can make it a point to remain within them.
Added lines to demarcate the crawler course boundaries
Where other vehicles say “No way. No how.”, the Ibishu Hopper Crawler says “No roads? No problem!” Designed to find a path over and around obstacles and terrain that puts the fear of the scrapyard into other vehicles, the Ibishu Hopper Crawler features a lift kit, upgraded suspension, super-sized offroad wheels, four wheel drive, finely tuned gearing and body armor where appropriate. There’s also a roll cage for those moments where you go from extreme pucker factor to sudden release, if you catch our drift. Whether inching its way over boulders or slamming through undulating countryside, the Ibishu Hopper Crawler is for those who see potential paths wherever they go. Try it out in the three new crawling scenarios designed to show off the capabilities of this mountain goat of vehicles.
Best wishes for the holidays from all of us here at BeamNG. You’re an awesome community and we couldn’t do the things we do without your continuing support and encouragement.
New variant of the Ibishu Hopper: The Crawler
Three crawling challenge scenarios for you to beat using the Ibishu Hopper Crawler
With today’s minor update we are resolving the issue which caused a crash for some users. We are also deploying a series of fixes for vehicles as well as reworking the wheel and tire selections for the Pickup, Roamer and Van. There is also some really neat camera path tool improvements and bugfixes that will make panning shots for videos a lot easier to set up and record.
Fixed crash when engine’s blendLayers json file is not valid
Fixed Material’s detail texture output negative values causing artifacts in the render
Camera Path Tool
Added syncing to replays
Added replay controls
Reduced the default Replay UI app size by removing the disclaimer at the bottom
Reworked wheel/tire selection for Pickup, Roamer and Van to be more true to contemprary real vehicles.
Added 16×7 versions of existing D-Alloy and Terra-XT wheels.
Added DutyPro hubcaps (black and chrome) and trim rings for steel wheels
Added 245/75R16 and 265/75R16 tires for 16×7 wheels
Added Gray 4-Slot 16×7 Steel Wheel
Changed 4-Slot 16×8 Steel Wheel to 16×7
Pickup/Roamer/Van: Added ultra high performance radiators
Pickup/Roamer: Adjusted height of medium front leaf springs
Pickup/Roamer: Fixed mesh breaking on front doors
Pickup/Roamer: increased driveshaft slider travel
Pickup: removed long deprecated, outdated dirty skin
Pickup: added cowl induction hood
Roamer: Added cowl induction hood
Roamer: fixed rollcage clipping with dash/pillar
Roamer: added roamer specific rear leaf springs to correct ride heights on some models
Van: ‘H15 Vanster Work Package’ configuration reconfigured to ‘H25 Vanster Work Package’.
ETK I Series: fixed steering travel stops allowing hub inversion
Van: fixed Nomi 301 steering wheel position
Adjust grip of large off road tires, 205/55R15 sport tire
Changed 6 lug 17×9 wheels to spawn with the 33×12.5 all terrain tire by default
ETK800 and ETK-K base models use new 225/50R17 sport tire
Fix jbeam alignment on ETK Aero-5 16×8 rear wheel
Fix engine torque reaction causing awd ETK800 and ETK-K models to pull left on launch
Fix misaligned mesh on Large Angle Tester
Tweak spring and damper rates of ETK-I race suspension
Fixed some roadsigns position and behaviour
Removed AI roads from mines
Fixed floating rocks
Fixed mine portals
East Coast USA
Fixed missing rivers
Deleted floating objects under the map (reunited lost pipe with its family)
Fixed crash during terrain import
Fixed some scenarios being shown in wrong order when sorting by date in the scenario selection menu.
Removed supercharger suck sound
Fixed Bluebuck siren not stopping immediately when switching off
Today’s release launches fixes for several issues reported by our QA team and our community. Thank-you for all your praise and excitement through the forums and social media. It has been very motivating and heart-warming to share your comments with the development team.
Fixed gamma setting
Fixed vehicle’s materials with texture animations
Fixed missing cached meshes causing loading time issues the first time content is loaded