5th year anniversary + hotfix: Thank you!

Today is our 5-year annivesary since our first public alpha release.

Whether you have been with us since those early days, or you’ve discovered and joined our community more recently, we want to sincerely thank you for your support.

All your feedback, suggestions, bug reports, the effort to create mods, the creative and inventive video compilations… all of that is greatly appreciated and has helped BeamNG.drive grow and flourish.
Keep being awesome, it motivates us a lot to do an even better job in the future.

From the whole BeamNG team: Thank you!

We haven’t had time to make some special release for this anniversary (as a few of you expected), since we’ve been hard at work as usual, ironing out more remaining issues. Little spoiler we are working on right now:

Regardless, we’re happy to release another hotfix which, as a bonus, also includes great improvements to the force feedback system. Most of you should notice much greater detail and smoothness, even in computers with the lowest framerates.

Here’s the full list of changes:

Improved Force Feedback (FFB):

  • Much faster self-steering or countersteering ability
  • Forces are much smoother when FPS is lower than 60
  • More detailed forces, subtle changes in grip are easier to feel now
These improvements are fairly new even for us, so you may need to play with the FFB settings to extract the most out of it. Here’s some things you can try:

  • Players with below 60 frames per second may try reducing “Slow Smoothing”
  • Keep Fast and Slow Smoothing similar in value to each other
  • Some may need to boost “Strength” by 10-20%
Please refer to our steering wheel setup guide for more information.


  • Added CrossJumps Track for the Track Builder
  • New time Trials on Hirochi Raceway : Medium Race Circuit, Forgotten Raceway 2
  • New time Trials on West Coast USA : Long Race Circuit 2, Alternative Race Circuit, Highway Intersection
  • New time Trials on Jungle Rock Island : Island Dirt Loop
  • Tweaked some car-specific Force Feedback (FFB) strengths
  • Updated Sunburst ‘Custom’ skin (thanks to @JungAlun)
  • Improved ‘spawnpoint’ marker in editor


  • Fixed rear wheel skidplates (missed entry from
  • Fixed Semi Dumptruck and Cement Mixer steering alignment
  • Fixed Moonhawk mirrors becoming jiggly after small impact
  • Fixed several small garage issues
  • Fixed Utah Mixed Road Time Trial
  • Fixed invisible vehicle after visiting Parts Manager menu and then recording a replay
  • Fixed lag on bigger Track Builder Tracks
Instructions on how to update the game here.
Bug reporting/Help Thread here.

13 responses to “5th year anniversary + hotfix: Thank you!”

  1. Sillyjapanman1989 says:

    Is the UI going to be fixed anytime soon?
    just curious 🙂

  2. Keys! says:

    Congratulations! The game has made it 5 years!

  3. Fera says:

    5 years. Wow. For a very niche physics simulator made by a tiny company, thriving for that long means that you’ve got something special. And you do. This development team is probably the best one I’ve ever encountered. Thank you! 🙂

  4. The Originators YT says:

    5 years. Hard to believe. Thanks for everything! Can’t wait to try the new FFB!

  5. Milan says:

    Congrats on 5 years! Its the best game i ever bought. I hope lots of content will continue to come! 😀

  6. Derk Baker says:

    Lol I remember when I loved RoR a ton, and I literally screamed the day I saw this back in late July 2013. I made a (cringy) wreck compilation the day it came out. https://www.youtube.com/watch?v=YHfpj92q_tk My chrome bookmark is still set to the countdown timer to release 🙂

  7. Keith says:

    Congrats, keep up the good work. I’ve been playing since about 2014 and loved it ever since.

  8. Greg dobbs says:

    Hey congrats on 5 years of beamng.drive cant wait to see what you’re going to do next with the game

  9. SzoxHun says:

    When I first saw the game, I was 10. I sat in the IT room, and I just surfed YT. Then, I saw the first video of the game, from the CryEngine era. Some weeks later, I downloaded it from a torrent site (sorry, but at least later I bought it). So at about november, my BeamNG.drive career will 5 years old too

  10. MaxWell says:

    All I can say is wow. I haven’t owned BeamNG for more than a year or so, due to not having a rig to play it on, but I want to say that I’ve been here since I was a kid, WAY back when RoR was still around, and I’ve enjoyed reading every one of your guy’s posts, and to see how far you’ve come since that first release is amazing.

    All the best guys!

  11. mike says:

    I remember when the game came out. I was so excited. I even remember pre alpha trailer, which showed

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