BeamNG.drive is a realistic, immersive driving game offering near-limitless possibilities. Our soft-body physics engine simulates every component of a vehicle in real time, resulting in realistic, dynamic behavior.
The driving feel is authentic and visceral, and crashes are realistic and violent; yet the physics are accessible enough to drive with a keyboard or gamepad while still being authentic with a full racing wheel with uncompromising realism.
Environments and vehicles in BeamNG.drive are hand-crafted with passionate attention to detail. With years of meticulous design, research, and experience, we authentically recreate the feeling and excitement of real world driving.
We are a small team from around the world with no obligations to publishers or outside interests. Our users and modding community are our first priority. Help us make BeamNG.drive the ultimate driving experience and discover what an open and uncompromising soft-body vehicle simulator can be.
As an open world vehicle simulator, BeamNG.drive covers a large array of vehicular disciplines – everything from a delivery mission in a box truck to a high speed rally race or a destruction derby. The vehicle customization and detail allow you to make your car or truck all your own – fix it up, upgrade it, or strip away body panels to reduce weight. There are a lot of different types of gameplay we will implement beyond just racing and crashing, such as police chases, stunt challenges, and other specialized minigames. Eventually we will also have a single player open world career mode, with persistent vehicle ownership and procedurally generated used vehicles to buy and events to run them in.
In some ways, BeamNG.drive is about doing anything you want with a car or truck – the stuff other games don’t let you do. You can go off-roading in a family sedan or hurl a delivery truck around a racing circuit, all with beautiful soft-body simulation physics. You can mod those same vehicles to be racing beasts, derby monsters, or off-road behemoths – or just thrash them stock. At the end of the day, BeamNG.drive gives you the gameplay you want, and doesn’t force you to do anything that you don’t think is fun or interesting.
As we optimize our game and computer technology improves, the amount of vehicles which can be simultaneously simulated at a smooth framerate will increase. Right now you can run 4 to 6 cars at one time on a high end quad-core processor. Each vehicle has around 400 nodes and 4000 beams, all being simulated 2000 times per second. We hope to expand the number of simultaneous vehicles possible to at least 8 with a mid-range processor.
We will also look towards having multiplayer in the future, but it may be some time before we can create the multiplayer experience everyone is expecting. We are well aware of the demand for multiplayer and we want it just as much as you, but for the short term we are focusing on the single player career mode, various driving events, fixing bugs, and creating more content. It is feasible that we could implement local and/or same PC multiplayer in the interim.
Also, the possibilities extend beyond land vehicles. Users in our community have already made planes and helicopters that fly purely with the existing vehicle aerodynamic physics, with no cheating whatsoever. BeamNG can simulate aircraft in a very authentic way due to its soft-body physics. All the flex that happens to a real plane’s airframe arises naturally in BeamNG, and the consequences of excessive stress are also modeled. Fly too fast and your wings will start to bend and rip off. The potential for the BeamNG physics engine is huge.
Our main focus is on how things move rather than how things look on the screen. We aim to bring our expertise in real time soft-body physics and soft-body physics model design to the forefront of game physics simulation, making available the technology and know-how to as a wide an audience as possible. To achieve this, we are designing the engine and corresponding assets, so as to be independent of the underlying game engine and operating system.
Right now the physics engine is running on a multicore CPU configuration, but we are also in the process of supporting GPUs via OpenCL.
To have realistic, accurate, destructible, and malleable physics everywhere. To make anything possible.
BeamNG.drive features detailed soft-body physics, simulating every component of a vehicle in real time using nodes (mass points) and beams (springs) for the most detailed, authentic, and versatile simulation ever seen in a game.
BeamNG.drive comes with 14 detailed, customizable, destructible vehicles, ranging from compact cars to huge trucks, with more to come. Most vehicles can be customized with different configurations, wheels, suspension, engines, and various other parts like spoilers and body kits.
BeamNG.drive features 8 sprawling, beautiful open world environments with hundreds of miles of road to explore, with everything from tropical jungles to barren deserts. Drive vehicles on every kind of surface imaginable, such as rough dirt paths and pitted, unmaintained paved roads.
BeamNG.drive is highly customizable and runs on a broad range of computers. Performance is highly scalable. Any input device can be set up quickly and easily, from gamepads to full-fledged sim racing setups with H-shifter and clutch.
BeamNG.drive features the most realistic damage model ever. There is no predefined damage and no limit to how much a car can be destroyed. Every body panel is simulated and crumples like the real thing in a crash. Suspension components like control arms, springs, shocks, and tie rods can bend and break realistically.
We have a vibrant community of enthusiasts promoting interesting discussion and creating exciting 3rd-party content. Come and join them!
Or you can directly get the game via Steam for 25 USD
You can get the game through Humble Bundle for 20 USD (which is slightly cheaper than directly through Steam):